Nanoweave does not protect against headshots at all. Nanoweave armor. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. The HA's overshield acts like a slightly stronger. While it deals 50 less damage on. PlanetSide 2 Forums. But instead of removing nanoweave I'd suggest to add other options: 1. Heavy Assault Masterclass. everyone who is BR100 has gone through the game from low BR getting stomped. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Nanoweave Armor. In my opinion C4 is too powerful for it being so universal. Nanoweave armor protects (adds resistance) to the users regen shield. Or you just not landing enough shots. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. So I can effectively have 40% if I use Symbiote. So, I've really taken a liking to the heavy assault class. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Play second line-support at 50-70m also countersnipe. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. It was great when they used to, and made a hell of a lot more options for loadouts. 9%. There is cosmetic armor that can be only be aqcuired through station cash or directives. 9 * 0. I highly doubt a nanoweave rework or removal is coming any time soon. 20%), it reduces the amount of damage that unit receives from that resist type. Either nanoweave or grenade bandolier. This was not intentional and it was granting the Heavy Assault too much survivability when. That's not unfair or unbalanced. That being said, you have a lot of options to choose from. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. PlanetSide 2 Forums. With nano, you will have 625 hp and 625 effective shields, for a. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance Shield Capacitor for the suit,. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. 3. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. It was great when they used to, and made a hell of a lot more options for loadouts. Összes Témák. I don't even A2G farm, I just know a bad idea when I see it. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. Now, for tech plants/amp stations, nano weave. Hoovy- flak (mainly), shield regen (while in bio labs/cqc), rocket pouch for anti-armor runs Medic- I play long range medic with my ns 11 so shield regen. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. Nanoweave armor resists a % of small arms damage. You have to use Flak. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. This thread is. The other guns are there to specialise in something. They can be used on every class in every situation. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. Depending on your mouse pad/in game sensitivity you may have to adjust further. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. So Nanoweave 4 is going to add 2 shots to either a 143 damage gun or a 167 damage gun. This update contains a massive push toward a better starting experience for new players. PlanetSide 2 Forums. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. Rumor of their presence has become synonymous with unease and paranoia,. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. PlanetSide 2. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. travbrad, Feb 26, 2013 #1. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. adamts01 said. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Reduces non-headshot damage from bullets. Nanoweave armor is good against anti-personnel weapons. My suggestion? Remove it and refund the points. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. 86K subscribers in the Planetside community. IIRC max flak gives 50% damage reduction from explosions. Nanoweave Armor. this is why headshots from high powered weapons can still kill you in 1 shot. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Get the first two ranks of Nanoweave armor. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. biased toward your precious NW armor. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. . Tommyp2006 , Nov 4, 2014. Medkits. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. now im usually a 1. Certs: 61-211 per class 2. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). 85K subscribers in the Planetside community. Small arms will not do damage to armour, whereas heavy weapons will. I would personally prioritize your suit slot, then your abilities. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Any time you are alive longer than 20 seconds without taking small arms. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. BlindWitness Oct 9, 2014 @ 11:11am. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. 152 votes, 64 comments. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. I am really happy about this. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Youre bound to hit sth. Sure, it still applies after that, but still worth mentioning. Make sure you get the Reflex 1x scope for it. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. Cost: 11 certs. Nanoweave Armor 2 Health +12. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Similar stat granting items never ever stack in this game. You have a kick *** starter gun, the Orion. Ex 3. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. This damage reduction multiplicateively stacks with Nanoweave Armor. ) Ideally a self auto health option would be ideal, but it doesn't seem to. Restoration kits. 1. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Nanoweave isn't about gaining an advantage or customizing your build. 2,EMP increases ability damage by 30%. Infantry/MAX Cert Lines. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. The recent change to Nanoweave armor's functionality was to address exactly that issue. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. good game design. Resist, ASC/bando, and default gun/Carv-S with a good squad. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. That extra movement speed will help you escape hairy situations. get back previous state of Nanoweave Armor (e. HOW DO I LEAVE. All PS4 servers will be offline for the following update, April. Assimalate and your choice of second implant. But for starters i would recommend some levels of Flak armour. 8= 11. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. This effect only protects against small arms damage, not explosives. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. It is unlocked and upgraded using Certification Points. If you want the maximum power in single 1v1s, go for Nanoweave. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Some of the things seem superior but aren't really. If a resistance is positive (eg. Class-specific suit slots are covered in. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. pw) ”PlanetSide 2 Forums. 5% 10Items do not stack, no matter what they are. PlanetSide 2 Forums. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. You forget the common Nanoweave Armor and Heavy Assaault's overshields. You won't benefit from Nano Armor when. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). 4,It is forbidden to carry nanoweave armor with heavy default. 72x. Let's imagine two players of equal skill. Thanks for the feedback though. Perfect time for reviving dead teammates and recharging shields and ability energy. The Nano-Armor Kit is a tool available to the Engineer. SomeRandomTrSoldier Planetside 2 Nanites. PlanetSide 2 Forums. It adds damage resistance to small arms for your torso, arms and legs. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. PlanetSide 2. Nanite Mesh Generator is an ability available to the Heavy Assault. 9 bullets to Kill 2. If you're just going to run into a room from and odd location and shotgun blast. the 2. Resist Shield is an ability available to the Heavy Assault. armor 7 , TTK has increased for 40. It seems to stack with the Regen implant. utility: aux shield. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. If you really need to know: Heavy: The MSWR. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. There’s now reasons to take any of the overshields. PlanetSide 2 Forums. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. Response Jacket is objectively a better implant. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Engie- flak armor fo lyfe. Cost: 11 certs. In other words, it increases the potency of health and shields by 25%. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Cost: 50 certs. I think you're over-representing the capability of the hardware. Xion Oct 9, 2014 @ 6:50pm. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Buy the Night Vision scope for your Orion. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. This does not stack with Nanoweave Armor. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. Nanoweave Armor is a certification for all classes except MAX. Beyond that, you're pretty much dead due to the ttk. Plus I really like the idea of a teamwork oriented implant. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Increasing the headshot multiplier to 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Restoration kits. Stick a couple of ranks in each. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. #2. 5%. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. You are going to get shot at. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Damage reduction is applied to explosives. In exchange, the. . The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. The limiting magazine size might be an isue for some too. #3. When holding a point, what kills my squad-mates most are grenades, C4, proxy-mines, and tank spam. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. About. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. 1. 5 damage > flak armor resist 50% > 243. Below the line, you should turn it off. 143dmg 10m, 1000hp/143= 6. Combining Bionics with the list above will give options to do all kind of stuff. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. It will also improve suit slot diversity. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. Nanoweave works when you aren't cloaked. It doesn't make a massive. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. It's reliable and easy to use. This is normal. Lasers and Infravision implant or on the scopes. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). Nanoweave does not protect against headshots at all. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. If you are REALLY good at headshots, consider the Daimyo. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. I'm wondering where to place my certifications for an optimal build. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. Nanoweave Armor is a certification for all classes except. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. But this downside makes it way too situational. It is unlocked and upgraded using Certification Points. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. Vanu have pretty limited LA options. CryptoYou're not aiming for the head. First, flak armor was nerfed. It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. get back previous state of Nanoweave Armor (e. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. The shield can absorb up to 450 damage from any source, based. NO N. Fiberweave armor adds resistance to the health. All Discussions. (And a light armor without energy is a light armor waiting to be killed). saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). Avoid long stretches of flat terrain if possible. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. It is said that NMG is unaffected by Nanoweave Armor. I was considering grabbing a compensator and a. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. 5x maintaining the balance from the new Nanoweave Armor for body shots. richardgaming. ago. Yuki10. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Depends mainly on your playstyle. CORRECTIONS! Keep your annotations on! There. By Gafired. You add a new armor called fiberweave. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Vanu have pretty limited LA options. 2. . Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Suit slot: add Reinforced Helmet = 25% headshot resistance. @planetside2. Here's the spreadsheet. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Small arms= air, sunlight, someone giveing you suprise butt-sex. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. The lvl 5 versions are expensive. Page 3 of 3 < Prev 1 2 3. 3. For your Infiltator : unlock recon darts and spam them in. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. Learn to read the map, and figure out where enemy armor is going to be active. Unlock and use your Medical kits as often as possible. Infiltrator: I would suggest against this for a new player. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. PlanetSide 2. It is unlocked and upgraded using Certification Points. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Spawn Beacon for Squad Leader. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Frightning89. “I have 4 loadouts to fill. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. 5 KD and rarely get caught. Flak helps a lot against explosives. See moreNanoweave Armor. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Then finish off with the flare gun. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Tool:Play run-n-gun at 20-30m. Knowledge is power. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. Negative resistances (eg. 2 C4 is mandatory. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). At the time of writing this guide, I have 1,550 hours logged on Planetside 2. No longer reduces movement speed. PlanetSide 2 Forums. Nanoweave armor does not stack with resist shield. Cost: 50 certs. CORRECTIONS! Keep your annotations on! There were three big calculation er. PlanetSide 2 Forums. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. I think I now realise why I left PlanetSide. Grenade bando and nanoweave are interchangeable in my experience. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me.